AI Insights · Timothy · July 2022
Top 5 Third Person Games on iOS in the Middle East Q2 2022
In Q2 2022, the top third-person games on iOS in the Middle East saw varied performance in downloads, revenue, and active users. Data from Sensor Tower highlights the trends of these popular games.
In the second quarter of 2022, the top third-person games on iOS in the Middle East showcased diverse performance metrics in terms of downloads, revenue, and active users. Below, we delve into the key trends for the top five games, as provided by Sensor Tower.
Subway Surfers from Sybo Games ApS experienced a significant increase in weekly revenue, peaking at around $22.3K in the week of May 23. Weekly downloads were relatively stable, with a notable increase towards the end of the quarter, reaching approximately 66.8K in the final week of June. The game also saw a steady rise in weekly active users, culminating at approximately 2.15M by the end of the quarter.
Tall Man Run by SUPERSONIC STUDIOS LTD had an interesting quarter with its weekly downloads peaking at around 110.9K in mid-May, followed by a decline to approximately 20.8K by the end of June. The game's weekly revenue saw modest growth, reaching up to $206 in late May. Active users peaked at around 256K in mid-May before gradually declining to about 96.3K by the end of June.
Apex Legends Mobile from Electronic Arts, launched in mid-May, saw an initial surge in weekly downloads, peaking at approximately 285.2K in its first week. However, this number declined to around 18.1K by the end of June. The game recorded its highest weekly revenue of about $41.8K in the week of May 23. Active users started strong at around 235K but decreased steadily to about 76.3K by the end of the quarter.
PUBG MOBILE by Tencent Mobile International Limited maintained a robust revenue stream, peaking at approximately $1.13M in the week of April 25. Weekly downloads remained relatively stable, fluctuating between 33K and 47K throughout the quarter. Active users saw a slight decline, starting at around 1.88M and ending at approximately 1.56M by the end of June.
Going Balls, another title from SUPERSONIC STUDIOS LTD, showed consistent weekly downloads, peaking at around 42.2K in early May. Weekly revenue remained modest, with the highest recorded at around $621 in the last week of June. Active users fluctuated slightly but remained relatively stable, ending the quarter at approximately 137.8K.
For more detailed insights and comprehensive data, visit Sensor Tower.